Date: 7/6/16
Game: Infinity
Opponent: Ian (Onyx Force)
Size: 250pts
Mission: League Round 4
Outcome: Defeat
Continue reading “Club Night – Heavy losses, retreat towards the enemy!”
Date: 7/6/16
Game: Infinity
Opponent: Ian (Onyx Force)
Size: 250pts
Mission: League Round 4
Outcome: Defeat
Continue reading “Club Night – Heavy losses, retreat towards the enemy!”
Date: 31/5/16
Game: Warmachine (Mk2.5) Opponent: Rich (Cygnar) Size: Battlebox Mission: Assassination Outcome: Defeat |
Game: Infinity Opponent: Paul H (Caledonia) Size: 250pts Mission: League Round 4 Outcome: Victory |
Game: Warmachine Opponent: Kieran (Cryx) Size: 25pts Mission: Assassination Outcome: Victory |
Date: 24/5/16
Game: Infinity
Opponent: Ryan (USAriadna)
Size: 250pts
Mission: League Round 4
Outcome: Victory
Date: 26/4/16
Game: Infinity Opponent: Ian (Onyx Force) Size: 150pts Mission: League Round 2 Outcome: Defeat |
Game: Infinity Opponent: Ryan (USAriadna) Size: 200pts Mission: League Round 3 Outcome: Victory |
Continue reading “Club Night – Killer Space Monkeys, Attack!”
Date: 19/4/16
Game: Infinity Opponent: Rich (Imperial Service) Size: 200pts Mission: League Round 3 Outcome: Defeat |
Game: Infinity Opponent: Paul T (Nomads) Size: 200pts Mission: League Round 3 Outcome: Victory |
Continue reading “Club Night – This Aint a League, It’s an Arms Race!”
Date: 5/4/16
Game: Infinity Opponent: Rich (Imperial Service) Size: 150pts Mission: League Round 2 Outcome: Defeat |
Game: Infinity Opponent: Cameron (MAF) Size: 120pts Mission: League Round 1 Outcome: Victory |
Game: Infinity Opponent: Liam (Haqqislam) Size: 150pts Mission: League Round 2 Outcome: Tie |
Date: 29/3/16
Game: Infinity Opponent: Rich (Imperial Service) Size: 120pts Mission: League Round 1 Outcome: Victory |
Game: Infinity Opponent: Liam (Haqqislam) Size: 120pts Mission: League Round 1 Outcome: Defeat |
Game: Infinity Opponent: Kieran (Bakunin) Size: 120pts Mission: League Round 1 Outcome: Defeat |
Last night was a bit of a farce for several reasons, but it can serve as a good reminder why a good deployment is so important in Infinity. Unfortunately, I forgot to take any photos to illustrate the situation, but this post will deal more with concepts than specific scenarios.
What happened exactly last night you may ask? Me and Rich set up for a game at the club (his Yu Jing vs my Morat Aggression Force), but neither of us had thought to confirm the point-size with the other. This left us with a game where we both had 10 models, but I was fielding 300 points, and Rich was fielding 200 points. Oops! Sounds like a bit of a landslide game? Oh it was… but not the way you would imagine. For reference, we were playing Infinity 2.5 using all of the 3rd edition rules that were made public as of 7/10/14.
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